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Noah Snavely

Noah Snavely

Verified

Cornell University · Computer Science

Active 2004–2026

h-index69
Citations28.7k
Papers266135 last 5y
Funding$1.7M
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About

Noah Snavely is a Professor of Computer Science at Cornell Tech and a member of the Cornell Graphics and Vision Group. He also works at Google DeepMind in New York City. His research interests focus on computer vision and computer graphics, particularly in the 3D understanding and depiction of scenes from images. Noah has been recognized with several prestigious awards including a PECASE, a Microsoft New Faculty Fellowship, an Alfred P. Sloan Fellowship, and a SIGGRAPH Significant New Researcher Award. He is also a Fellow of both the ACM and the IEEE.

Research topics

  • Artificial Intelligence
  • Computer Science
  • Computer graphics (images)
  • Computer vision
  • Remote sensing
  • Geography

Selected publications

  • CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

    ArXiv.org · 2026-04-21

    articleOpen access

    We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.

  • Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly

    ArXiv.org · 2026-05-20

    articleOpen access

    The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.

  • CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

    arXiv (Cornell University) · 2026-04-21

    preprintOpen access

    We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V) or image (I2V) prompt. However, the capability to reconstruct the real world under arbitrary weather conditions and dynamic object configurations is essential for downstream applications including autonomous driving and robotics simulation. To this end, we present CityRAG, a video generative model that leverages large corpora of geo-registered data as context to ground generation to the physical scene, while maintaining learned priors for complex motion and appearance changes. CityRAG relies on temporally unaligned training data, which teaches the model to semantically disentangle the underlying scene from its transient attributes. Our experiments demonstrate that CityRAG can generate coherent minutes-long, physically grounded video sequences, maintain weather and lighting conditions over thousands of frames, achieve loop closure, and navigate complex trajectories to reconstruct real-world geography.

  • ArchSym: Detecting 3D-Grounded Architectural Symmetries in the Wild

    arXiv (Cornell University) · 2026-04-24

    preprintOpen accessSenior author

    Symmetry detection is a fundamental problem in computer vision, and symmetries serve as powerful priors for downstream tasks. However, existing learning-based methods for detecting 3D symmetries from single images have been almost exclusively trained and evaluated on object-centric or synthetic datasets, and thus fail to generalize to real-world scenes. Furthermore, due to the inherent scale ambiguity of monocular inputs, which makes localizing the 3D plane an ill-posed problem, many existing works only predict the plane's orientation. In this paper, we address these limitations by presenting the first framework for detecting 3D-grounded reflectional symmetries from single, in-the-wild RGB images, focusing on architectural landmarks. We introduce two key innovations: (1) a scalable data annotation pipeline to automatically curate a large-scale dataset of architectural symmetries, ArchSym, from SfM reconstructions by leveraging cross-view image matching; and building on the dataset, (2) a single-view symmetry detector that accurately localizes symmetries in 3D by parameterizing them as signed distance maps defined relative to predicted scene geometry. We validate our symmetry annotation pipeline against geometry-based alternatives and demonstrate that our symmetry detector significantly outperforms state-of-the-art baselines on our new benchmark.

  • ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

    arXiv (Cornell University) · 2026-01-01

    articleOpen access

    Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and $π^3$ have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than $20\times$ faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.

  • ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

    Open MIND · 2026-03-04

    preprint

    Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and $π^3$ have a computational cost that scales quadratically with the number of input images, making them inefficient when applied to large image collections. Sequential-reconstruction approaches reduce this cost but sacrifice reconstruction quality. We introduce ZipMap, a stateful feed-forward model that achieves linear-time, bidirectional 3D reconstruction while matching or surpassing the accuracy of quadratic-time methods. ZipMap employs test-time training layers to zip an entire image collection into a compact hidden scene state in a single forward pass, enabling reconstruction of over 700 frames in under 10 seconds on a single H100 GPU, more than $20\times$ faster than state-of-the-art methods such as VGGT. Moreover, we demonstrate the benefits of having a stateful representation in real-time scene-state querying and its extension to sequential streaming reconstruction.

  • Long-tail Internet photo reconstruction

    arXiv (Cornell University) · 2026-04-24

    preprintOpen access

    Internet photo collections exhibit an extremely long-tailed distribution: a few famous landmarks are densely photographed and easily reconstructed in 3D, while most real-world sites are represented with sparse, noisy, uneven imagery beyond the capabilities of both classical and learned 3D methods. We believe that tackling this long-tail regime represents one of the next frontiers for 3D foundation models. Although reliable ground-truth 3D supervision from sparse scenes is challenging to acquire, we observe that it can be effectively simulated by sampling sparse subsets from well-reconstructed Internet landmarks. To this end, we introduce MegaDepth-X, a large dataset of 3D reconstructions with clean, dense depth, together with a strategy for sampling sets of training images that mimic camera distributions in long-tail scenes. Finetuning 3D foundation models with these components yields robust reconstructions under extreme sparsity, and also enables more reliable reconstruction in symmetric and repetitive scenes, while preserving generalization to standard, dense 3D benchmark datasets.

  • Long-tail Internet photo reconstruction

    ArXiv.org · 2026-04-24

    articleOpen access

    Internet photo collections exhibit an extremely long-tailed distribution: a few famous landmarks are densely photographed and easily reconstructed in 3D, while most real-world sites are represented with sparse, noisy, uneven imagery beyond the capabilities of both classical and learned 3D methods. We believe that tackling this long-tail regime represents one of the next frontiers for 3D foundation models. Although reliable ground-truth 3D supervision from sparse scenes is challenging to acquire, we observe that it can be effectively simulated by sampling sparse subsets from well-reconstructed Internet landmarks. To this end, we introduce MegaDepth-X, a large dataset of 3D reconstructions with clean, dense depth, together with a strategy for sampling sets of training images that mimic camera distributions in long-tail scenes. Finetuning 3D foundation models with these components yields robust reconstructions under extreme sparsity, and also enables more reliable reconstruction in symmetric and repetitive scenes, while preserving generalization to standard, dense 3D benchmark datasets.

  • ArchSym: Detecting 3D-Grounded Architectural Symmetries in the Wild

    ArXiv.org · 2026-04-24

    articleOpen accessSenior author

    Symmetry detection is a fundamental problem in computer vision, and symmetries serve as powerful priors for downstream tasks. However, existing learning-based methods for detecting 3D symmetries from single images have been almost exclusively trained and evaluated on object-centric or synthetic datasets, and thus fail to generalize to real-world scenes. Furthermore, due to the inherent scale ambiguity of monocular inputs, which makes localizing the 3D plane an ill-posed problem, many existing works only predict the plane's orientation. In this paper, we address these limitations by presenting the first framework for detecting 3D-grounded reflectional symmetries from single, in-the-wild RGB images, focusing on architectural landmarks. We introduce two key innovations: (1) a scalable data annotation pipeline to automatically curate a large-scale dataset of architectural symmetries, ArchSym, from SfM reconstructions by leveraging cross-view image matching; and building on the dataset, (2) a single-view symmetry detector that accurately localizes symmetries in 3D by parameterizing them as signed distance maps defined relative to predicted scene geometry. We validate our symmetry annotation pipeline against geometry-based alternatives and demonstrate that our symmetry detector significantly outperforms state-of-the-art baselines on our new benchmark.

  • Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly

    arXiv (Cornell University) · 2026-05-20

    preprintOpen access

    The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-grained tasks such as action segmentation, classification, captioning, and retrieval. Furthermore, these benchmarks often rely on entities that can be easily identified verbally, like household objects, animals, human subjects, etc., limiting their applicability to complex, in-the-wild video scenarios. But, many applications such as furniture assembly, cooking, etc., require step-by-step fine-grained spatio-temporal understanding of the video, which is not sufficiently evaluated in current benchmarks. To address this gap, we introduce Flat-Pack Bench, a novel benchmark centered on furniture assembly tasks. Our benchmark evaluates LVLMs on nuanced tasks, including temporal ordering of assembly actions, temporal localization of assembly state, understanding part mating, and tracking, using multiple-choice questions paired with visual prompts highlighting relevant parts as references for fine-grained questions. Our experiments reveal that state-of-the-art LVLMs struggle significantly with fine-grained spatio-temporal reasoning, highlighting their limitations in effectively leveraging temporal information from videos, limited tracking ability, and understanding of spatial interactions like physical contact.

Recent grants

Frequent coauthors

Labs

  • Noah Snavely's LabPI

    Computer vision and computer graphics, particularly in 3D understanding and depiction of scenes from images

Awards & honors

  • PECASE
  • Microsoft New Faculty Fellowship
  • Alfred P. Sloan Fellowship
  • SIGGRAPH Significant New Researcher Award
  • Fellow of the ACM
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