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John Granzow

John Granzow

· Associate Professor of Music

University of Michigan · Department of Performing Arts Technology

Active 1996–2025

h-index5
Citations41
Papers286 last 5y
Funding
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About

John Granzow is an Associate Professor of Music at the University of Michigan School of Music, Theatre & Dance, specializing in Performing Arts Technology. His work focuses on the design and fabrication of new musical interfaces and instruments, bridging the fields of music, engineering, and interactive media. His research explores innovative performance systems, embedded electronics for sound synthesis, spatial audio, and applications of digital fabrication for instrument prototyping and design. Granzow's interdisciplinary approach often results in collaborations with composers, performers, and engineers. He teaches courses in instrument design, sound synthesis, physical computing, and the creative applications of technology in the performing arts. Additionally, he mentors students in research projects and fosters interdisciplinary partnerships across campus through his role as Faculty Director of ArtsEngine. Granzow has presented his instruments and sound installations internationally, with support from organizations such as the National Endowment for the Arts, the Humanities Collaboratory, Michigan Arts Initiative, and the Canada Council for the Arts. He holds a Ph.D. in Computer Based Music Theory and Acoustics from Stanford University.

Research topics

  • Computer Science
  • Artificial Intelligence
  • Human–computer interaction
  • Physics
  • Telecommunications
  • Acoustics
  • Materials science
  • Multimedia
  • Electrical engineering
  • Operating system
  • Engineering
  • Geology
  • Psychology

Selected publications

  • Latency evaluation and modeling of a mechatronic display for telematic music

    2025-12-25

    articleOpen access
  • (Dis)Embodied mechatronic displays for telematic music performance

    Journal of New Music Research · 2024 · 1 citations

    • Computer Science
    • Artificial Intelligence
    • Computer Science
  • Augmented Touch: A Mounting Adapter for Oculus Touch Controllers that Enables New Hyperreal Instruments

    NIME 2022 · 2022-06-16

    articleOpen accessSenior author

    In this paper, we discuss our ongoing work to leverage virtual reality and digital fabrication to investigate sensory mappings across the visual, auditory, and haptic modalities in VR, and how such mappings can affect musical expression in this medium. Specifically, we introduce a custom adapter for the Oculus Touch controller that allows it to be augmented with physical parts that can be tracked, visualized, and sonified in VR. This way, a VR instrument can be made to have a physical manifestation that facilitates additional forms of tactile feedback besides those offered by the Touch controller, enabling new forms of musical interaction. We then discuss a case study, where we use the adapter to implement a new VR instrument that integrates the repelling force between neodymium magnets into the controllers. This allows us to imbue the virtual instrument, which is inherently devoid of tactility, with haptic feedback––an essential affordance of many musical instruments.

  • A method for analyzing room modal response using auralization

    Applied Acoustics · 2022 · 1 citations

    Senior authorCorresponding
    • Computer Science
    • Acoustics
    • Computer Science
  • Capturing kinetic wave demonstrations for sound control

    2020

    1st authorCorresponding
    • Computer Science
    • Computer Science
    • Acoustics

    In musical acoustics, wave propagation, reflection, phase inversion, and boundary conditions can be hard to conceptualize. Physical kinetic wave demonstrations offer visible and tangible experiences of wave behavior and facilitate active learning. We implement such kinetic demonstrations, a long spring and a Shive machine, using contemporary fabrication techniques. Furthermore, we employ motion capture (MoCap) technology to transform these kinetic assemblies into audio controllers. Time-varying coordinates of Mo-Cap markers integrated into the assemblies are mapped to audio parameters, closing a multi-sensory loop where visual analogues of acoustic phenomena are in turn used to control digital audio. The project leads to a pedagogical practice where fabrication and sensing technologies are used to reconstitute demonstrations for the eye as controllers for the ear.

  • Additive manufacturing in musical acoustics

    The Journal of the Acoustical Society of America · 2020-10-01

    article1st authorCorresponding

    Additive Manufacturing (AM) affords the production of complex geometries for acoustic research. The rapid materialization of parametric models facilitates the practical comparison of related sounding or sound-filtering objects. This accelerated fabrication cycle continues our field's tradition of establishing and demonstrating results through making, with applications in structural acoustics (metamaterials), architectural acoustics (diffuser design) and musical acoustics (instrument design). This talk focuses on applications of AM in musical acoustics: the replication of known instrument geometries, the precise transformation of those geometries in order to test predictions, and explorations of the musicality of neighboring forms. Results, limitations and future prospects are considered.

  • Recreating a Rare Instrument Using VR and Fabrication: A Hyperreal Instrument Case Study

    HAL (Le Centre pour la Communication Scientifique Directe) · 2020 · 3 citations

    1st authorCorresponding
    • Computer Science
    • Computer Science
    • Human–computer interaction

    International audience

  • Acoustics education through digital fabrication

    The Journal of the Acoustical Society of America · 2019-10-01

    article1st authorCorresponding

    The integration of makerspaces in academic settings presents an opportunity to apply principles of musical acoustics to the rapid production of sounding objects. Digital fabrication accelerates the design cycle and alters what can be accomplished in the scope of such educational labs. Acoustic principles motivate parametric 3-D designs using open-source CAD software. These models can then be materialized through digital fabrication to empirically test numerical predictions; they also serve as prototypes for new instrument design and sound art. This paper reviews such a course offered at the University of Michigan in the Performing Arts Technology program. Machine and software requirements are discussed as well as methods to combine acoustic problem-sets with contemporary fabrication methods.

  • Mending Bells and Closing Belfries with Faust

    Humanities Commons CORE (Modern Language Association / Columbia University) · 2019-01-01

    preprintOpen access

    Finite Element Analyses (FEA) was used to predict the resonant modes of the Tsar Kolokol, a 200-ton fractured bell that sits outside the Kremlin in Moscow. Frequency and displacement data informed a physical model implemented in the Faust programming language (Functional Audio Stream). The authors hosted a concert for Tsar bell and carillon with the generous support of Meyer Sound and a University of Michigan bicentennial grant. In the concert, the simulated Tsar bell was triggered by the keyboard and perceptually fused with the bourdon of the Baird Carillon on the University of Michigan campus in Ann Arbor.

  • Hyperreal Instruments: Bridging VR and Digital Fabrication to Facilitate New Forms of Musical Expression

    Leonardo Music Journal · 2019-09-20 · 11 citations

    articleOpen accessSenior authorCorresponding

    Virtual Reality (VR) and digital fabrication technologies today are ushering in a new wave of opportunities in instrument design; the marriage of these two domains, seemingly at odds with each other, can bring impossible instruments to life. In this article, the authors first sample such instruments throughout history. The authors also look at how technology has facilitated the materialization of impossible instruments from the twentieth century on. They then discuss the bridging of VR and fabrication as a new frontier in instrument design, where synthetic sounds can be used to condition an equally synthetic sensory scaffolding upon which the time-varying spectra can be interactively anchored: The result is new instruments that can defy our sense of audiovisual reality while satisfying our proprioceptive and haptic expectations. The authors report on their ongoing work as well as their projections of how emerging technologies in VR and fabrication will shape the design of new musical interfaces.

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