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Kaiyu Hang

Kaiyu Hang

· Assistant Professor of Computer Science Member, Ken Kennedy InstituteVerified

Rice University · Computer Science

Active 2010–2026

h-index22
Citations1.3k
Papers7731 last 5y
Funding
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About

Professor Kaiyu Hang is affiliated with the Rice RobotΠ Lab, where the research focus is on robotic systems that physically interact with the world. The lab's work includes advancing robot manipulation through innovative approaches that address real-world challenges such as uncertainty in manipulation tasks. A notable contribution from the lab includes ManiDreams, an open-source modular framework designed for uncertainty-aware manipulation planning over intuitive physics models. This framework explicitly represents, propagates, and constrains various types of uncertainties within the planning loop, highlighting the lab's commitment to tackling the inherent uncertainties in robotic manipulation. The lab also developed ManipulationNet, a community-driven global infrastructure that enables benchmarking of robot manipulation research at scale. This platform integrates hardware and open-source software to host standardized benchmarking tasks, allowing participants worldwide to submit solutions and have their performance evaluated centrally. This initiative reflects the lab's dedication to providing authenticity, accessibility, and realism in robot manipulation benchmarking. Professor Hang's research contributions are further demonstrated through papers accepted by prestigious venues such as Robotics: Science and Systems (RSS), IEEE Transactions on Robotics (T-RO), and IEEE Robotics and Automation Letters (RA-L). The research topics cover areas including zero-shot sim-to-real robot learning, dexterous manipulation, kinodynamic planning for nonprehensile robot rearrangement, and collision-inclusive manipulation planning. These works collectively underscore Professor Hang's expertise in advancing the field of robotic manipulation through both theoretical and practical innovations.

Research topics

  • Computer Science
  • Artificial Intelligence
  • Engineering
  • Machine Learning
  • Data Mining
  • Human–computer interaction
  • Psychology
  • Algorithm
  • Systems engineering
  • Physical medicine and rehabilitation
  • Mathematics
  • Social psychology
  • Programming language
  • Materials science
  • Medicine
  • Combinatorics

Selected publications

  • ManiDreams: An Open-Source Library for Robust Object Manipulation via Uncertainty-aware Task-specific Intuitive Physics

    ArXiv.org · 2026-03-18

    articleOpen accessSenior author

    Dynamics models, whether simulators or learned world models, have long been central to robotic manipulation, but most focus on minimizing prediction error rather than confronting a more fundamental challenge: real-world manipulation is inherently uncertain. We argue that robust manipulation under uncertainty is fundamentally an integration problem: uncertainties must be represented, propagated, and constrained within the planning loop, not merely suppressed during training. We present and open-source ManiDreams, a modular framework for uncertainty-aware manipulation planning over intuitive physics models. It realizes this integration through composable abstractions for distributional state representation, backend-agnostic dynamics prediction, and declarative constraint specification for action optimization. The framework explicitly addresses three sources of uncertainty: perceptual, parametric, and structural. It wraps any base policy with a sample-predict-constrain loop that evaluates candidate actions against distributional outcomes, adding robustness without retraining. Experiments on ManiSkill tasks show that ManiDreams maintains robust performance under various perturbations where the RL baseline degrades significantly. Runnable examples on pushing, picking, catching, and real-world deployment demonstrate flexibility across different policies, optimizers, physics backends, and executors. The framework is publicly available at https://github.com/Rice-RobotPI-Lab/ManiDreams

  • ManipulationNet: An Infrastructure for Benchmarking Real-World Robot Manipulation with Physical Skill Challenges and Embodied Multimodal Reasoning

    arXiv (Cornell University) · 2026-03-04

    articleOpen accessSenior author

    Dexterous manipulation enables robots to purposefully alter the physical world, transforming them from passive observers into active agents in unstructured environments. This capability is the cornerstone of physical artificial intelligence. Despite decades of advances in hardware, perception, control, and learning, progress toward general manipulation systems remains fragmented due to the absence of widely adopted standard benchmarks. The central challenge lies in reconciling the variability of the real world with the reproducibility and authenticity required for rigorous scientific evaluation. To address this, we introduce ManipulationNet, a global infrastructure that hosts real-world benchmark tasks for robotic manipulation. ManipulationNet delivers reproducible task setups through standardized hardware kits, and enables distributed performance evaluation via a unified software client that delivers real-time task instructions and collects benchmarking results. As a persistent and scalable infrastructure, ManipulationNet organizes benchmark tasks into two complementary tracks: 1) the Physical Skills Track, which evaluates low-level physical interaction skills, and 2) the Embodied Reasoning Track, which tests high-level reasoning and multimodal grounding abilities. This design fosters the systematic growth of an interconnected network of real-world abilities and skills, paving the path toward general robotic manipulation. By enabling comparable manipulation research in the real world at scale, this infrastructure establishes a sustainable foundation for measuring long-term scientific progress and identifying capabilities ready for real-world deployment.

  • Efficient Multi-Robot Motion Planning for Manifold-Constrained Manipulators by Randomized Scheduling and Informed Path Generation

    IEEE Robotics and Automation Letters · 2026-02-09

    article

    Multi-robot motion planning for high degree-offreedom manipulators in shared, constrained, and narrow spaces is a complex problem and essential for many scenarios such as construction, surgery, and more. Traditional coupled methods plan directly in the composite configuration space, which scales poorly; decoupled methods, on the other hand, plan separately for each robot but lack completeness. Hybrid methods that obtain paths from individual robots together require the enumeration of many paths before they can find valid composite solutions. This paper introduces Scheduling to Avoid Collisions (StAC), a hybrid approach that more effectively composes paths from individual robots by <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">scheduling</i> (adding stops and coordination motion along all paths) and generates paths that are likely to be feasible by using bidirectional feedback between the scheduler and motion planner for informed sampling. StAC uses 10 to 100 times fewer paths from the low-level planner than state-of-the-art hybrid baselines on challenging problems in manipulator cases.

  • Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching

    arXiv (Cornell University) · 2026-05-10

    preprintOpen accessSenior author

    Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.

  • ManiDreams: An Open-Source Library for Robust Object Manipulation via Uncertainty-aware Task-specific Intuitive Physics

    arXiv (Cornell University) · 2026-03-18

    preprintOpen accessSenior author

    Dynamics models, whether simulators or learned world models, have long been central to robotic manipulation, but most focus on minimizing prediction error rather than confronting a more fundamental challenge: real-world manipulation is inherently uncertain. We argue that robust manipulation under uncertainty is fundamentally an integration problem: uncertainties must be represented, propagated, and constrained within the planning loop, not merely suppressed during training. We present and open-source ManiDreams, a modular framework for uncertainty-aware manipulation planning over intuitive physics models. It realizes this integration through composable abstractions for distributional state representation, backend-agnostic dynamics prediction, and declarative constraint specification for action optimization. The framework explicitly addresses three sources of uncertainty: perceptual, parametric, and structural. It wraps any base policy with a sample-predict-constrain loop that evaluates candidate actions against distributional outcomes, adding robustness without retraining. Experiments on ManiSkill tasks show that ManiDreams maintains robust performance under various perturbations where the RL baseline degrades significantly. Runnable examples on pushing, picking, catching, and real-world deployment demonstrate flexibility across different policies, optimizers, physics backends, and executors. The framework is publicly available at https://github.com/Rice-RobotPI-Lab/ManiDreams

  • MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodies

    arXiv (Cornell University) · 2026-03-06

    articleOpen accessSenior author

    Rigid bodies constitute the smallest manipulable elements in the real world, and understanding how they physically interact is fundamental to embodied reasoning and robotic manipulation. Thus, accurate detection, segmentation, and tracking of moving rigid bodies is essential for enabling reasoning modules to interpret and act in diverse environments. However, current segmentation models trained on semantic grouping are limited in their ability to provide meaningful interaction-level cues for completing embodied tasks. To address this gap, we introduce MotionBit, a novel concept that, unlike prior formulations, defines the smallest unit in motion-based segmentation through kinematic spatial twist equivalence, independent of semantics. In this paper, we contribute (1) the MotionBit concept and definition, (2) a hand-labeled benchmark, called MoRiBo, for evaluating moving rigid-body segmentation across robotic manipulation and human-in-the-wild videos, and (3) a learning-free graph-based MotionBits segmentation method that outperforms state-of-the-art embodied perception methods by 37.3\% in macro-averaged mIoU on the MoRiBo benchmark. Finally, we demonstrate the effectiveness of MotionBits segmentation for downstream embodied reasoning and manipulation tasks, highlighting its importance as a fundamental primitive for understanding physical interactions.

  • Zero-Shot Sim-to-Real Robot Learning: A Dexterous Manipulation Study on Reactive Catching

    ArXiv.org · 2026-05-10

    articleOpen accessSenior author

    Dexterous manipulation is physics-intensive and highly sensitive to modeling errors and perception noise, making sim-to-real transfer prohibitively challenging. Domain randomization (DR) is commonly used to improve the robustness of learned policies for such tasks, but conventional DR randomizes one instance per episode, offering very limited exposure to the variability of real-world dynamics. To this end, we propose Domain-Randomized Instance Set (DRIS), which represents and propagates a set of randomized instances simultaneously, providing richer approximation of uncertain dynamics and enabling policies to learn actions that account for multiple possible outcomes. Supported by theoretical analysis, we show that DRIS yields more robust policies and alleviates the need for real-world fine-tuning, even with a modest number of instances (e.g., 10). We demonstrate this on a challenging reactive catching task. Unlike traditional catching setups that use end-effectors designed to mechanically stabilize the object (e.g., curved or enclosing surfaces), our system uses a flat plate that offers no passive stabilization, making the task highly sensitive to noise and requiring rapid reactive motions. The learned policies exhibit strong robustness to uncertainties and achieve reliable zero-shot sim-to-real transfer.

  • ManipulationNet: An Infrastructure for Benchmarking Real-World Robot Manipulation with Physical Skill Challenges and Embodied Multimodal Reasoning

    Open MIND · 2026-03-04

    preprintSenior author

    Dexterous manipulation enables robots to purposefully alter the physical world, transforming them from passive observers into active agents in unstructured environments. This capability is the cornerstone of physical artificial intelligence. Despite decades of advances in hardware, perception, control, and learning, progress toward general manipulation systems remains fragmented due to the absence of widely adopted standard benchmarks. The central challenge lies in reconciling the variability of the real world with the reproducibility and authenticity required for rigorous scientific evaluation. To address this, we introduce ManipulationNet, a global infrastructure that hosts real-world benchmark tasks for robotic manipulation. ManipulationNet delivers reproducible task setups through standardized hardware kits, and enables distributed performance evaluation via a unified software client that delivers real-time task instructions and collects benchmarking results. As a persistent and scalable infrastructure, ManipulationNet organizes benchmark tasks into two complementary tracks: 1) the Physical Skills Track, which evaluates low-level physical interaction skills, and 2) the Embodied Reasoning Track, which tests high-level reasoning and multimodal grounding abilities. This design fosters the systematic growth of an interconnected network of real-world abilities and skills, paving the path toward general robotic manipulation. By enabling comparable manipulation research in the real world at scale, this infrastructure establishes a sustainable foundation for measuring long-term scientific progress and identifying capabilities ready for real-world deployment.

  • MotionBits: Video Segmentation through Motion-Level Analysis of Rigid Bodies

    Open MIND · 2026-03-06

    preprintSenior author

    Rigid bodies constitute the smallest manipulable elements in the real world, and understanding how they physically interact is fundamental to embodied reasoning and robotic manipulation. Thus, accurate detection, segmentation, and tracking of moving rigid bodies is essential for enabling reasoning modules to interpret and act in diverse environments. However, current segmentation models trained on semantic grouping are limited in their ability to provide meaningful interaction-level cues for completing embodied tasks. To address this gap, we introduce MotionBit, a novel concept that, unlike prior formulations, defines the smallest unit in motion-based segmentation through kinematic spatial twist equivalence, independent of semantics. In this paper, we contribute (1) the MotionBit concept and definition, (2) a hand-labeled benchmark, called MoRiBo, for evaluating moving rigid-body segmentation across robotic manipulation and human-in-the-wild videos, and (3) a learning-free graph-based MotionBits segmentation method that outperforms state-of-the-art embodied perception methods by 37.3\% in macro-averaged mIoU on the MoRiBo benchmark. Finally, we demonstrate the effectiveness of MotionBits segmentation for downstream embodied reasoning and manipulation tasks, highlighting its importance as a fundamental primitive for understanding physical interactions.

  • Caging in time: A framework for robust object manipulation under uncertainties and limited robot perception

    The International Journal of Robotics Research · 2025-06-10 · 2 citations

    articleSenior author

    Real-world object manipulation has been commonly challenged by physical uncertainties and perception limitations. Being an effective strategy, while caging configuration-based manipulation frameworks have successfully provided robust solutions, they are not broadly applicable due to their strict requirements on the availability of multiple robots, widely distributed contacts, or specific geometries of robots or objects. Building upon previous sensorless manipulation ideas and uncertainty handling approaches, this work proposes a novel framework termed Caging in Time to allow caging configurations to be formed even with one robot engaged in a task. This concept leverages the insight that while caging requires constraining the object’s motion, only part of the cage actively contacts the object at any moment. As such, by strategically switching the end-effector configuration and collapsing it in time , we form a cage with its necessary portion active whenever needed. We instantiate our approach on challenging quasi-static and dynamic manipulation tasks, showing that Caging in Time can be achieved in general cage formulations including geometry-based and energy-based cages. With extensive experiments, we show robust and accurate manipulation, in an open-loop manner, without requiring detailed knowledge of the object geometry or physical properties, or real-time accurate feedback on the manipulation states. In addition to being an effective and robust open-loop manipulation solution, Caging in Time can be a supplementary strategy to other manipulation systems affected by uncertain or limited robot perception.

Frequent coauthors

  • Danica Kragić

    38 shared
  • Johannes A. Stork

    Örebro University

    19 shared
  • Aaron M. Dollar

    Yale University

    16 shared
  • Haoran Song

    16 shared
  • Kejia Ren

    15 shared
  • Weihao Yuan

    14 shared
  • Andrew S. Morgan

    12 shared
  • Joshua A. Haustein

    KTH Royal Institute of Technology

    10 shared

Labs

Awards & honors

  • NSF CAREER Award, 2023
  • Best Oral Paper Award, Finalist, IEEE-RAS Humanoids, 2019
  • Mike Stillman Award, Finalist, IEEE-RAS Humanoids, 2019
  • Best Paper Award in Robotic Manipulation, Finalist, IEEE-RAS…
  • Best Robotic Manipulation Paper Award, Finalist, IEEE-RAS IC…
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