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Lawson Wong

Lawson Wong

· Associate ProfessorVerified

Northeastern University · Artificial Intelligence and Data Science

Active 1980–2026

h-index18
Citations1.2k
Papers8643 last 5y
Funding
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About

Amal Ahmed is a professor and the Associate Dean of Graduate Programs at Khoury College of Computer Sciences. Her research focuses on programming languages, with particular attention to semantics, type systems, secure compilation, gradual typing, and software contracts. She is committed to advancing the understanding and development of programming language theory and its applications, contributing to the college's leadership in computer science education and research.

Research topics

  • Machine Learning
  • Artificial Intelligence
  • Computer Science
  • Internal medicine
  • Algorithm
  • Theoretical computer science
  • Psychology
  • Cognitive science
  • Environmental health
  • Medicine
  • Pediatrics

Selected publications

  • MME-CoF-Pro: Evaluating Reasoning Coherence in Video Generative Models with Text and Visual Hints

    arXiv (Cornell University) · 2026-03-20

    preprintOpen accessSenior author

    Video generative models show emerging reasoning behaviors. It is essential to ensure that generated events remain causally consistent across frames for reliable deployment, a property we define as reasoning coherence. To bridge the gap in literature for missing reasoning coherence evaluation, we propose MME-CoF-Pro, a comprehensive video reasoning benchmark to assess reasoning coherence in video models. Specifically, MME-CoF-Pro contains 303 samples across 16 categories, ranging from visual logical to scientific reasoning. It introduces Reasoning Score as evaluation metric for assessing process-level necessary intermediate reasoning steps, and includes three evaluation settings, (a) no hint (b) text hint and (c) visual hint, enabling a controlled investigation into the underlying mechanisms of reasoning hint guidance. Evaluation results in 7 open and closed-source video models reveals insights including: (1) Video generative models exhibit weak reasoning coherence, decoupled from generation quality. (2) Text hints boost apparent correctness but often cause inconsistency and hallucinated reasoning (3) Visual hints benefit structured perceptual tasks but struggle with fine-grained perception. Website: https://video-reasoning-coherence.github.io/

  • Seeing is Believing: Belief-Space Planning with Foundation Models as Uncertainty Estimators

    ArXiv.org · 2025-04-04

    preprintOpen accessSenior author

    Generalizable robotic mobile manipulation in open-world environments poses significant challenges due to long horizons, complex goals, and partial observability. A promising approach to address these challenges involves planning with a library of parameterized skills, where a task planner sequences these skills to achieve goals specified in structured languages, such as logical expressions over symbolic facts. While vision-language models (VLMs) can be used to ground these expressions, they often assume full observability, leading to suboptimal behavior when the agent lacks sufficient information to evaluate facts with certainty. This paper introduces a novel framework that leverages VLMs as a perception module to estimate uncertainty and facilitate symbolic grounding. Our approach constructs a symbolic belief representation and uses a belief-space planner to generate uncertainty-aware plans that incorporate strategic information gathering. This enables the agent to effectively reason about partial observability and property uncertainty. We demonstrate our system on a range of challenging real-world tasks that require reasoning in partially observable environments. Simulated evaluations show that our approach outperforms both vanilla VLM-based end-to-end planning or VLM-based state estimation baselines by planning for and executing strategic information gathering. This work highlights the potential of VLMs to construct belief-space symbolic scene representations, enabling downstream tasks such as uncertainty-aware planning.

  • Two by Two: Learning Multi-Task Pairwise Objects Assembly for Generalizable Robot Manipulation

    2025-06-10 · 2 citations

    article

    3D assembly tasks, such as furniture assembly and component fitting, play a crucial role in daily life and represent essential capabilities for future home robots. Existing benchmarks and datasets predominantly focus on assembling geometric fragments or factory parts, which fall short in addressing the complexities of everyday object interactions and assemblies. To bridge this gap, we present 2BY2, a large-scale annotated dataset for daily pairwise objects assembly, covering 18 fine-grained tasks that reflect real-life scenarios, such as plugging into sockets, arranging flowers in vases, and inserting bread into toasters. 2BY2 dataset includes 1,034 instances and 517 pairwise objects with pose and symmetry annotations, requiring approaches that align geometric shapes while accounting for functional and spatial relationships between objects. Leveraging the 2BY2 dataset, we propose a two-step SE(3) pose estimation method with equivariant features for assembly constraints. Compared to previous shape assembly methods, our approach achieves state-of-the-art performance across all 18 tasks in the 2BY2 dataset. Additionally, robot experiments further validate the reliability and generalization ability of our method for complex 3D assembly tasks. More details and demonstrations can be found at https://tea-lab.github.io/TwoByTwo/.

  • Discovering Symmetry Groups with Flow Matching

    ArXiv.org · 2025-12-23

    articleOpen access

    Symmetry is fundamental to understanding physical systems and can improve performance and sample efficiency in machine learning. Both pursuits require knowledge of the underlying symmetries in data, yet discovering these symmetries automatically is challenging. We propose LieFlow, a novel framework that reframes symmetry discovery as a distribution learning problem on Lie groups. Instead of searching for the symmetry generators, our approach operates directly in group space, modeling a symmetry distribution over a large hypothesis group $G$. The support of the learned distribution reveals the underlying symmetry group $H \subseteq G$. Unlike previous works, LieFlow can discover both continuous and discrete symmetries within a unified framework, without assuming a fixed Lie algebra basis or a specific distribution over the group elements. Experiments on synthetic 2D and 3D point clouds and ModelNet10 show that LieFlow accurately discovers continuous and discrete subgroups, significantly outperforming a state-of-the-art baseline, LieGAN, in identifying discrete symmetries.

  • Equivariant Action Sampling for Reinforcement Learning and Planning

    Springer proceedings in advanced robotics · 2025-10-30 · 1 citations

    preprintOpen accessSenior author
  • Two by Two: Learning Multi-Task Pairwise Objects Assembly for Generalizable Robot Manipulation

    ArXiv.org · 2025-04-09

    preprintOpen access

    3D assembly tasks, such as furniture assembly and component fitting, play a crucial role in daily life and represent essential capabilities for future home robots. Existing benchmarks and datasets predominantly focus on assembling geometric fragments or factory parts, which fall short in addressing the complexities of everyday object interactions and assemblies. To bridge this gap, we present 2BY2, a large-scale annotated dataset for daily pairwise objects assembly, covering 18 fine-grained tasks that reflect real-life scenarios, such as plugging into sockets, arranging flowers in vases, and inserting bread into toasters. 2BY2 dataset includes 1,034 instances and 517 pairwise objects with pose and symmetry annotations, requiring approaches that align geometric shapes while accounting for functional and spatial relationships between objects. Leveraging the 2BY2 dataset, we propose a two-step SE(3) pose estimation method with equivariant features for assembly constraints. Compared to previous shape assembly methods, our approach achieves state-of-the-art performance across all 18 tasks in the 2BY2 dataset. Additionally, robot experiments further validate the reliability and generalization ability of our method for complex 3D assembly tasks.

  • On-Robot Reinforcement Learning with Goal-Contrastive Rewards

    2025-05-19

    articleSenior author

    Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose Goal-Contrastive Rewards (GCR), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/.

  • Snake Robot with Tactile Perception Navigates on Large-scale Challenging Terrain

    2024-05-13 · 7 citations

    articleSenior author

    Along with the advancement of robot skin technology, there has been notable progress in the development of snake robots featuring body-surface tactile perception. In this study, we proposed a locomotion control framework for snake robots that integrates tactile perception to augment their adaptability to various terrains. Our approach embraces a hierarchical reinforcement learning (HRL) architecture, wherein the high-level orchestrates global navigation strategies while the low-level uses curriculum learning for local navigation maneuvers. Due to the significant computational demands of collision detection in whole-body tactile sensing, the efficiency of the simulator is severely compromised. Thus a distributed training pattern to mitigate the efficiency reduction was adopted. We evaluated the navigation performance of the snake robot in complex large-scale cave exploration with challenging terrains to exhibit improvements in motion efficiency, evidencing the efficacy of tactile perception in terrain-adaptive locomotion.

  • On-Robot Reinforcement Learning with Goal-Contrastive Rewards

    arXiv (Cornell University) · 2024-10-25

    preprintOpen accessSenior author

    Reinforcement Learning (RL) has the potential to enable robots to learn from their own actions in the real world. Unfortunately, RL can be prohibitively expensive, in terms of on-robot runtime, due to inefficient exploration when learning from a sparse reward signal. Designing dense reward functions is labour-intensive and requires domain expertise. In our work, we propose GCR (Goal-Contrastive Rewards), a dense reward function learning method that can be trained on passive video demonstrations. By using videos without actions, our method is easier to scale, as we can use arbitrary videos. GCR combines two loss functions, an implicit value loss function that models how the reward increases when traversing a successful trajectory, and a goal-contrastive loss that discriminates between successful and failed trajectories. We perform experiments in simulated manipulation environments across RoboMimic and MimicGen tasks, as well as in the real world using a Franka arm and a Spot quadruped. We find that GCR leads to a more-sample efficient RL, enabling model-free RL to solve about twice as many tasks as our baseline reward learning methods. We also demonstrate positive cross-embodiment transfer from videos of people and of other robots performing a task. Website: https://gcr-robot.github.io/.

  • Approximate Equivariance in Reinforcement Learning

    arXiv (Cornell University) · 2024-11-06

    preprintOpen access

    Equivariant neural networks have shown great success in reinforcement learning, improving sample efficiency and generalization when there is symmetry in the task. However, in many problems, only approximate symmetry is present, which makes imposing exact symmetry inappropriate. Recently, approximately equivariant networks have been proposed for supervised classification and modeling physical systems. In this work, we develop approximately equivariant algorithms in reinforcement learning (RL). We define approximately equivariant MDPs and theoretically characterize the effect of approximate equivariance on the optimal $Q$ function. We propose novel RL architectures using relaxed group and steerable convolutions and experiment on several continuous control domains and stock trading with real financial data. Our results demonstrate that the approximately equivariant network performs on par with exactly equivariant networks when exact symmetries are present, and outperforms them when the domains exhibit approximate symmetry. As an added byproduct of these techniques, we observe increased robustness to noise at test time. Our code is available at https://github.com/jypark0/approx_equiv_rl.

Frequent coauthors

Labs

  • Khoury College of Computer SciencesPI

Awards & honors

  • Siebel Fellowship
  • AAAI Robotics Student Fellowship
  • Croucher Foundation Fellowship for Postdoctoral Research
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